Tuesday, April 30, 2013
Tuesday, April 23, 2013
Journal Questions
• what is your priority list as of today, with two weeks before deadline?
• which "babies are you prepared to kill," if necessary, in order to finish your film on time (May 7th) and fit it within the 90 second - 2-minute time constraint - think of in-betweening, simplified color, and eliminating shots not integral to the story.
My priority is to finish my animation, with enough time to space to make it for editing and credits look good. I am ready to not draw my own tiles, because I gotten too far to abandon the look of my animation, I luckily only have 6 shots left to animated, shot one can be cut without conflicting the story, and are in the process of being changed. Shot 32, where Porsha is running away is being drawn to be more dramatic so it reads a bit easier, and shot 24 since it is still drafted from Porsha perspective from sitting (now she is standing when she meets PH) to an even medium shot of Pumpkinhead pulling the flower from his chest. At worst neither would not be changed.
• which "babies are you prepared to kill," if necessary, in order to finish your film on time (May 7th) and fit it within the 90 second - 2-minute time constraint - think of in-betweening, simplified color, and eliminating shots not integral to the story.
My priority is to finish my animation, with enough time to space to make it for editing and credits look good. I am ready to not draw my own tiles, because I gotten too far to abandon the look of my animation, I luckily only have 6 shots left to animated, shot one can be cut without conflicting the story, and are in the process of being changed. Shot 32, where Porsha is running away is being drawn to be more dramatic so it reads a bit easier, and shot 24 since it is still drafted from Porsha perspective from sitting (now she is standing when she meets PH) to an even medium shot of Pumpkinhead pulling the flower from his chest. At worst neither would not be changed.
Monday, April 22, 2013
Tuesday, April 16, 2013
Journal Question
What kind of sound environment do you plan for your film? Realistic More Music-based? What will the role of sound be in your film?
I was hoping to have a composition made for my piece but I looked late and the person I found has not contacted me back. I found some music under Creative Commons copyright licenses and some other sound effects for some actions in my animation that I made.
I was hoping to have a composition made for my piece but I looked late and the person I found has not contacted me back. I found some music under Creative Commons copyright licenses and some other sound effects for some actions in my animation that I made.
Monday, April 15, 2013
Monday, April 8, 2013
Tuesday, April 2, 2013
journal
What will you do with your film when you are done.
I might send it to a film festival, such as Ottawa, ASIFA-EAST, anise, or any others that are brought to my attention, for what is the harm in sending it. But most likely I will post it online and use it in my demo reel next year.
I might send it to a film festival, such as Ottawa, ASIFA-EAST, anise, or any others that are brought to my attention, for what is the harm in sending it. But most likely I will post it online and use it in my demo reel next year.
• What is your biggest time management challenge, and what is your plan for dealing with it from here through the end of the semester?
Dealing with my class writing and research, while finding time to animate, and since last weekend was a holiday affair I wasn't able to do much work, but outside my papers I don't have any family plans so I should be alright if I stay ahead of myself.
• Which of your classmates’ films do you particularly like? Why? What is the strongest element of their piece? Where would you make suggestions?
I like Karima's for I like her color theory she is using to enhance the story, and Ericas character animation is stunning. Eun Ock has a very well paced and planned story so I can't wait to see the finished product after she has completed her animation.
Tuesday, March 26, 2013
journal questions
What were the three most important points you absorbed from the mid-semester crit?
That I need to put in more pauses into my scenes and an end scene showing Porsha running off would help explain where she is going. A third thing that was said was to change how Porsha gets off scene for she looks as if she is being pulled off rather than running off.
That I need to put in more pauses into my scenes and an end scene showing Porsha running off would help explain where she is going. A third thing that was said was to change how Porsha gets off scene for she looks as if she is being pulled off rather than running off.
Monday, March 25, 2013
Tuesday, March 5, 2013
Journal Questions
what’s the approach to working on this piece that’s worked the best for you so far?
• what elements do you find you need to put you in a comfortable and productive frame of mind for working:
I find I focus better in class room environment. With a big table, nice seat, outlet, and wifi are mostly what I need. but being in a room where everyone is working really helps me concentrate. Other than that I also do well in my room on the kitchen table, in the afternoon.
• what elements do you find you need to put you in a comfortable and productive frame of mind for working:
I find I focus better in class room environment. With a big table, nice seat, outlet, and wifi are mostly what I need. but being in a room where everyone is working really helps me concentrate. Other than that I also do well in my room on the kitchen table, in the afternoon.
Tuesday, February 26, 2013
Journal post
What has been the most challenging part of getting work done on this project so far? How are addessing overcoming this challenge?'
I find tying to edit my animation down to 2 minuets while simultaneously animating a well acted characters to be very difficult and is resulting in a lot of rapid and quick pased action shots, in what is suppose to be slow piece. I know that many scenes need to have more keyframe, but the animation keeps brushing with the 2 minute time line, and while I need to sit down and see what can be managed to be cut out inorder to have good pacing and tell the story, its been hard to for I keep tying to push forward to make the deadlines in the calendar. While i have been making the deadlines the work isn't as good as it could be.
I find tying to edit my animation down to 2 minuets while simultaneously animating a well acted characters to be very difficult and is resulting in a lot of rapid and quick pased action shots, in what is suppose to be slow piece. I know that many scenes need to have more keyframe, but the animation keeps brushing with the 2 minute time line, and while I need to sit down and see what can be managed to be cut out inorder to have good pacing and tell the story, its been hard to for I keep tying to push forward to make the deadlines in the calendar. While i have been making the deadlines the work isn't as good as it could be.
Monday, February 25, 2013
Tuesday, February 19, 2013
Journal Feb 19, 2013
Pick a piece and, making use of the vocabulary below, write a paragraph that articulates your sense of how successful or unsuccessful the piece was. We are not necessarily “judging” the piece, but making informed observations about it:
• evidence of strong structural elements (narrative or otherwise: sense of place and context in introduction, clarity of articulation of and viewer engagement with the introduction of the hero’s conflict, growing sense of tension as development events occur, clear and powerful articulation of climactic moment, satisfying conclusion)
• sophistication of movement design (sense of weight via speed changes, squash and stretch, secondary action; strong acting via silhouette, gesture, and key poses; grace and fluidity via arcs and secondary action)
• evidence of character thought process, motivation, and appeal
• strength of composition and staging (effective and informed use of closeups, medium, full, wide, and other shots; use of active negative/positive space, size relationships and overlapping of forms to orient the viewer towards important shot elements
• effective pacing that keeps the viewer engaged from beginning to end
• strength of design and color: line quality, character and object proportions, color palette that supports the story and establishes an appealing aesthetic
---
The Flautist and the Goliath
Matt Barns
In the story the story builds from a young girl who walks through a forest and runs into a terrible giants. She offers to play to stop him from attacking her, slipping a dart into her flute, at the last note of her song she attacks the giants and kills him. Finally from the frostest comes villages who celebrate her victory. I enjoy the story but there are elements that would improve the story, like having the terrer of the giant be told to the audience before the girls adventure, or that maybe the a reason why a girl would walk alone into the forest. She could of gone into the forest to find the giant or she could of just ignored earlier warners of it because she was distracted by playing her flute.
The movement designs as good, compared to the other animations we watched in class where characters would be held in single frames with few actual keyframe animation. This animation looks to be done in pencil, rather than flash, so the artist must of actually drawn out pose to pose. There was a nice idea of scale to how big the girl was to the forest and to the giant. She has nice movements when she adresses the giant for the first time. Evidence of her though process talking to the giant, we understand her nervousness talking to him, and her plan by a extreme close up to her slipping the dart into her flute. The moment she decides to strick the giant we see her brow crese showing her aggression and determination to defeat Goliath. Than we watch the fall of Goliath, he doesn't fall right away, we see his realization of the dart hitting him by the look of shock to his face and holding his neck as if something bit it. He walks wearily for a moment than falls rather than instantly dying right at the moment the dart hitting him. This acknowledges that this may be a poison dart, for poison must take some time before it could travel enough into the body before effecting its victim.
There were some nice staging in this. The film starts with relaxed long exposition shots, and mediam shots of the girl walking threw the forest, until we as than looking at fast cut medium shots of the giants last victims. The scenes between the girl and giant comparing the height differnece were good. the scene where the girl talks to the giant was angled showing it was the giant looking down at the girl, this shot make her look meek by looking up, and her nervous body language towards the giant made her apear as a week heroine, but with an extreme close up of her slipping a dart into her flute we see that she her fear is not hindering her mind, that she has a plan. We can tell that by asking the giant to play her song and her sneaking a dart into the flute she plans to attack the giant unsuspecting. During the song was experience a few shots of ease, where the giant has no suspicion of the girls attack and the build of the audience witing. A close up of her eyes going from ease to anger shows the moment has arrived. This choice of shots and pacing is good build of dramatics to get the audience involved into the girls dilemma, showing us the stakes if her plan fails, the death of the last victims, and her victory by defeating the giant. The film ends with villages celibrating her victory, but there is no shot of them coming to her. Possibly the animator ran out of time to show the villages leaving the forstest to thank her.
I like the design and color of the film, the pastel color palette and the simplicity of the character design. Like the eyes being only dots rather then eyeballs with the whole iris and sclera thing. Its choice of color and character design reminds me of children's books, like Madeline. I suspect this was intentional for the story follows a sort of Fairy Tale sceme, where a young child is put in peril againts some monstrous foe, and there is some sort of moral. For this I would say Wit over measure is man's greatest treasure, for the girl deafest the giant with her wit.
Tuesday, February 12, 2013
February 12 2013
1) How do you hope/want the audience to react/respond to your piece?
I hope they would find it cute, and have a few laughs.
2) How do you want the audience to feel about your characters? What kind of connection do you want them to feel to your characters.
I want them to understand that there is good intent in each character. That Porsha doesn't like Pumpkinhead due to a bad first impression, and continues to have one so long as he is so unkept. Pumpkinhead while putting his best effort now would of done better if he regularly took care of himself before this point.
3) What sort of audience reaction/response would leave you disappointed? What would be the best response? Imagine a critical review of your piece that would make you feel that your piece was understood, and that it was recognized as being a great piece, a festival winner what would the review say?
Indifference would be a disappointing response. Neither would I learn what I done right or wrong if nobody had a feeling over it. Any response is better than nothing. A critical review of my piece might be over poor timing. Since it already is a problem now, for I am trying to cut down to 2 minnets while trying to animate the thing, I know it will show in the final animation. I guess a comment about character design would be nice.
I hope they would find it cute, and have a few laughs.
2) How do you want the audience to feel about your characters? What kind of connection do you want them to feel to your characters.
I want them to understand that there is good intent in each character. That Porsha doesn't like Pumpkinhead due to a bad first impression, and continues to have one so long as he is so unkept. Pumpkinhead while putting his best effort now would of done better if he regularly took care of himself before this point.
3) What sort of audience reaction/response would leave you disappointed? What would be the best response? Imagine a critical review of your piece that would make you feel that your piece was understood, and that it was recognized as being a great piece, a festival winner what would the review say?
Indifference would be a disappointing response. Neither would I learn what I done right or wrong if nobody had a feeling over it. Any response is better than nothing. A critical review of my piece might be over poor timing. Since it already is a problem now, for I am trying to cut down to 2 minnets while trying to animate the thing, I know it will show in the final animation. I guess a comment about character design would be nice.
Keyed and PT shots
Keyed & PT SHOTS from Kaitlin TIll on Vimeo.
For February 12
a few from February 5, that were not numbered
a few from February 5, that were not numbered
Tuesday, February 5, 2013
February 5, 2013
- What is your relationship to the main character?
- What experience of yours inspired you to create him/her/it?
I guess my relationship to my character is about pumpkins. Acutely the scarecrow characters are headed with items that I like. Pumpkins are one of my my favorite fruits, and teapots are about my love of high tea, and highly associated with my tea parties with my Grandmothers and sisters.
Pumpkinhead character design is also based on an old character of main, but in comparison Pumpkinhead is physically flexible and procrastinate against him, the only common denominator is their head. In some ways its funny (to me) since the old character is based off a scarecrow, and the scarecrow Pumpkinhead is based off him.
Porsha character is in a way based off my sisters. She has yet to adapt her full persona, in this short, but her end game is a personality is a very adventurous, outgoing, social, and fun. (That works against Pumpkinhead procrastinate, quite, and while he has a good sense for things he will not always be the one to sort them out).
Tuesday, January 29, 2013
January 29 2013
Journal question(s)
- What did your calendar say would be done today, 9am?
- Is it done?
- How did you arrive at this "result"?
- What't the plan for next week, based on what transpired this week?
My calendar said I would finalize my animatic, and key shot 4 and work on shot 8, but not much as animated, and my animatic mostly finalized. This was due to being stuck on what program I would be animating on. I would love to animate on bitmat, but I have flash, and I been considering animating on photoshop, but photoshop was not made to be an animating program. In the end I decided to draw pencil test in photoshop, and when I decided what program to clean them up on later (most likely flash). Also arriving back in school and trying to schedule all my work together after break took a bit of time to work out as well.
I was also distracted from drawing out rough keyframes due to the changes I made in the animatic, for I am still working with the order. Most of the changes are in the opening of the story, while the rest remains the same, so starting out to key shot 8 I was able to do with less worry of it being cut out later.
Next week I will finish shot 8, catch up on shot 4, and get on shot 12. And have a final animatic that I will be satisfied with.
Tuesday, January 22, 2013
Early Production
These are very early concepts and stills (bad stills)
The next two I promise isn't what I plan for this to look like.
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